![]() Even slightly changing the attributes of an object can greatly affect the surrounding environment. All the elements parameters can be changed simply while in edit mode. The benefit of using edit mode is that it puts in a grid that shows you distances from the selected center allowing for more mathematical placement of objects. When edit mode is enabled the simulation pauses itself allowing you to create new celestial bodies without any time passing. There is no restrictions on the time set for each time step, any where from a millionth of a fraction of a second, to trillions upon trillions of years. The speed can vary greatly by how much time you set for each time step. The speed of the simulation is set by entering how much time is set between each “time step” (0.0023sec). When live mode is enabled the simulation begins to calculate the movement of the celestial objects in the current simulation. Rings (which can be applied to any of the above objects) – Geo sync, Jupiter, Saturn, Uranus, and Neptune.Objects – pool ball, football, baseball, bowling ball, teapot, dice, and halo.Asteroids – Ceres, Pallas, Vesta, Ixion, Orcus, Sedna, and Apophis. ![]()
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